The SORTIE screen lists every way to play. Each one pays something different, so pick the one that fits what you need.

Campaign
The story, world by world. Each map is a battle with three stars to earn. Maps cost Resolve, charged only when you clear them.
HARD is the same map with stronger enemies and often a tighter rule. Check the recommended level first. AUTO-CLEAR reuses your latest three-star run, so no battle is played. Each clear costs the map's Resolve.

Daily maps
Daily maps pay gold, Field Manuals, gifts, Crests and Sigils. Each clear costs Resolve. A type marked x2 TODAY pays double. They reset each day.
Lessons
Fixed teams teach the classes, one rule at a time. Lessons cost no Resolve: retry as often as you like.
Practice
Replay maps with no cost and no rewards. Use it to plan a ranked run or the tower.
Ranked
One map. A score per run. Rewards by rank at the close of the season. Ranked unlocks at Rank 10 and a clear of stage 1-4. You get a number of attempts each day, and they reset at 09:00 UTC.
The Tower
Thirty floors, each with its own rules. Each floor pays once for its clear and again for each score tier, in free Lumen, gifts, Sigils and gold. Every fifth floor is a boss.
- It opens when you clear stage 3-4 on normal.
- Only a clear uses an attempt. A lost run costs nothing.
- New attempts arrive each day at 09:00 UTC. Unused attempts are kept, up to a cap.
Events
An event runs for a limited time. Each clear of an event stage pays Event Tokens: the more Resolve it costs, the more it pays. Spend them in the event SHOP. The home screen shows what is running and when it ends.